All that matters is that Milla Jovovich is running around, being awesome, shooting zombies, kicking zombies, slicing up zombies with enormous blades, and then standing around looking cool. Everything is very, very silly and the zombies in no way represent a plausible threat.īut it doesn’t matter.
RESIDENT EVIL 3 MOVIE MOVIE
But who cares? You will, I admit, need to be feeling fairly affectionate towards the movie to let it get away with some of its antics – the CGI birds and zombies look rubbish at times, not to mention the extreme airbrushing done to Milla Jovovich’s face that means her skin changes colour by about three shades between a long shot and a close-up. There’s very little dialogue and virtually no characterisation. There’s plenty of blood and gore plenty of zombies wandering around and plenty of explosions. Resident Evil: Extinction is just balls to the wall video game nonsense. Oh, yeah, and there are zombie crows, and someone gets turned into the Tyrant, and the zombie dogs are back for a cameo appearance.
Filmed in a Mexican desert, this looks very much the part of the post-apocalypse movie, right down to the survivors’ bizarre post-apocalypse fashion choices.
The three of them head up a convoy of survivors hoping to escape the zombie hordes in a world completely overtaken by the undead.
RESIDENT EVIL 3 MOVIE CODE
Carlos Olivera is back, and Code Veronica‘s Claire Redfield has shown up, in the place of Resident Evil: Apocalypse‘s Jill Valentine. The indestructible Alice is back, and in fine ass-kicking mode. But then, if you’ve watched the first two, you wouldn’t expect anything else. Resident Evil: Extinction is kind of a silly movie. But if, like me, you love the idea of computer games but suck horribly at actually playing them, then there’s a lot of voyeuristic pleasure that can be got out of watching them. And if you’re an avid gamer, you might feel frustrated at the lack of interactivity if you’ve never played a console game in your life, you’ll probably be enraged by the lack of logic. They’ll use hopeless CGI that looks like PlayStation graphics, give their characters quests and have them pick up daft objects along the way. Game movies assume that their audiences have played the games and will recognise the characters’ names and locations. They’re also, it has to be said, pretty self-indulgent. They aren’t supposed to be high art, or to create great characters or great stories or anything else – they’re supposed to be cheap, fun, and over within 90 minutes. Movies based on computer games need a genre all of their own.